How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge
Good overview on what saddens many of us about the current state of iOS games. What once was so promising and so brimming with new ideas and originality has now become a sea of clones and re-hashes.
Absolute best quote, and a snapshot of what’s wrong with the current iOS gaming industry:
“With this style of game, where people buy progress, you really want to intentionally hobble the balance of your game so it preys on people’s impatience.”
Gee. Sounds fun.