We don’t ask our
clients what features
they want.
We ask what
problems they
have.
(And then we solve them.)

Product Strategy

Creating mobile apps capable of real market disruption requires powerful intuition and disciplined processes. You need to see not only where the market is, but where it will be (and what new problems your customers will have when they get there).

Building upon our experience in a wide range of industries, from Health Sciences to Finance, we immerse ourselves in your business. Using Jobs-to-be-Done methodology, we unearth the social and emotional motivations that pull your customers to your product, and create mobile apps capable of real market disruption.

Mobile UX/UI Design

UX builds intuitive navigation, creates immersive brand experiences and designs accessible apps for all users. These are the standards we set for each mobile app we create for our clients.

We create high-impact user experiences that meet your business needs and move your brand forward. Accessible, user-centric, and engaging, our mobile apps do the functional, social and emotional jobs needed to impact your business and resonate with your users.

Development

Mobile development requires attention to detail and a true understanding of the app’s job. BDD practices like automated Gherkin execution and Example Mapping ensure this level of detail is accurately communicated to our developers, and is verified through the acceptance tests we write.

We’ve not only built some of the biggest apps out there; we think carefully about their architecture, and how to write software in a maintainable fashion (so your solution doesn’t become yet another costly problem you need to maintain).

Quality Assurance

Quality isn’t simply one of the Jobs to be Done or a feature to be picked off of a checklist, but rather it is the underlying ability to deliver on every other feature. That’s why we don’t view QA as a box to be checked at the end of a formal process or a last minute touch up in the hopes of catching something dangerous before it ships. We integrate quality at every step of our proces, starting with Discovery.

In the BDD process of Discovery, it’s absolutely vital to have a QA engineer present. Their expertise and hard-earned wisdom are a key part of bringing up the kinds of questions that root out problems before they become solidified in code. Our QA engineers are experts at asking the right questions early in the process, digging into the details, and making sure that we deliver on every promise the app makes.

Development

Mobile development requires attention to detail and a true understanding of the app’s job. BDD practices like automated Gherkin execution and Example Mapping ensure this level of detail is accurately communicated to our developers, and is verified through the acceptance tests we write.

We’ve not only built some of the biggest apps out there; we think carefully about their architecture, and how to write maintainable software (so your solution doesn’t become yet another costly problem you need to maintain).

We’re proud of our iterative and evolving software development methodology and the mobile apps it has produced.

Quality Assurance

Quality isn’t simply one of the Jobs to be Done or a feature to be picked off of a checklist. Quality Assurance is the underlying ability to deliver on every job. That’s why we don’t view QA as a box to be checked at the end of a formal process or a last-minute touch up in the hopes of catching something dangerous before it ships. We integrate quality at every step of our proces, starting with Discovery.

In the BDD process of Discovery, it’s absolutely vital to have a QA engineer present. Their expertise and hard-earned wisdom are a key part of bringing up the kinds of questions that root out problems before they become solidified in code. Our QA engineers are experts at asking the right questions early in the process, digging into the details, and making sure that we deliver on every promise the app makes.

Who is BiTE?

We are much more than specialists dedicated to the art, science, and craft of mobile development. We are studio musicians, former classics professors, sci-fi authors, skydivers, beekeepers, and political analysts. Our diversity makes us a closer team and leads directly to better apps.

With engagements usually lasting eight or more months, we spend the time to truly get to know our clients, and we invite them to get to know us.

A few clients even join us for our (in)famous game nights.

MEET OUR TEAM

BRANT DEBOW

Chief Technology Officer

“I excel at jumping into an existing project and becoming familiar with the codebase. I look around a lot for examples while copying the existing style and process of the current code. After a month or two, I’ve got a map in my head. Then, when a problem arises, I think, “that sounds like that thing I saw over here.” It’s a quick way to develop intuition about where different pieces of code are.”

JOSEPH FARRELL

Chief Product Officer

“As a product developer, I have cultivated a unique strategic process that combines Jobs-to-be-Done, Lean Startup and Switch Interviews. I adamantly believe that customers hire products for far more than functional attributes. With this, I’ve enjoyed helping building software that delivers on the hidden social and emotional jobs for our clients’ customers. Afterhours, love board games, RPGLit, Kurzgesagt and my American Eskimo, Loki. ”

ZEESHAN HAIDER

Director of Quality Assurance

“As the CTO here at BiTE, my role is simple: hire the best people, focus them on collaboration, and then get things out of their way. When you gather together a bunch of passionate experts who care about doing their best work, great things happen. Part of why I’m such a passionate advocate for BDD is that great software is often a process of discovery - bringing together different viewpoints, expertise, backgrounds and experience to make the sum greater than the parts. ”

CARISSA SINCLAIR

Director of UX & Visual Design

“I am a translator. My broad knowledge of various phone OS’s, screen sizes, accessibility options, and nuanced, platform-specific user expectations allow me to make the most seamless experience for users. I translate gherkin into clear wireframes, then transform those into high-fidelity comps with detailed notes for development.Then I get to watch it come to life on the device, knowing the message was received.”

CARISSA SINCLAIR

Director of UX & Visual Design

“I am a translator. My broad knowledge of various phone OS’s, screen sizes, accessibility options, and nuanced, platform-specific user expectations allow me to make the most seamless experience for users. I translate gherkin into clear wireframes, then transform those into high-fidelity comps with detailed notes for development.Then I get to watch it come to life on the device, knowing the message was received.”

MEET OUR TEAM

BRANT DEBOW

Chief Technology Officer

“As the CTO here at BiTE, my role is simple: hire the best people, focus them on collaboration, and then get things out of their way. When you gather together a bunch of passionate experts who care about doing their best work, great things happen. Part of why I’m such a passionate advocate for BDD is that great software is often a process of discovery - bringing together different viewpoints, expertise, backgrounds and experience to make the sum greater than the parts.”

JOSEPH FARRELL

Chief Product Officer

“As a product developer, I have cultivated a unique strategic process that combines Jobs-to-be-Done, Lean Startup, and Switch Interviews. I adamantly believe that customers hire products for far more than their functional attributes. I love helping build software that delivers on the hidden, and just as crucial, social and emotional jobs for our clients’ customers.”

ZEESHAN HAIDER

Director of Quality Assurance

“Quality Assurance should never be an afterthought. It must be an integral part of the development lifecycle from the get go. From initial discovery where I identify potential problems and roadblocks before they even come up, to really “breaking” the app in development because that is the only practical approach to finding those pesky “demons” we all know as bugs, I help make sure we do it right the first time so we don’t have to do it over.”

CARISSA SINCLAIR

Director of UX & Visual Design

“I am a translator. My broad knowledge of various phone OS’s, screen sizes, accessibility options, and nuanced, platform-specific user expectations allow me to make the most seamless experience for users. I translate gherkin into clear wireframes, then transform those into high-fidelity comps with detailed notes for development. Then I get to watch it come to life on the device, knowing the message was received.”

JOSH BRAUN

Director of Engineering

“As director of engineering and tech lead, I find my passion centers on making work actionable for my team. This starts right from the get go during discovery where we try and determine the job to be done. But it carries through during design (what attributes do I need to communicate as essential to the team in order for the software to meet its goals) and implementation (how can I support the team to realize their vision, how does the vision need to adapt to the richer understanding of the domain the team obtains during implementation).”

BRANT DEBOW

Chief Technology Officer

“I excel at jumping into an existing project and becoming familiar with the codebase. I look around a lot for examples while copying the existing style and process of the current code. After a month or two, I’ve got a map in my head. Then, when a problem arises, I think, “that sounds like that thing I saw over here.” It’s a quick way to develop intuition about where different pieces of code are.”

JOSEPH FARRELL

Chief Product Officer

“As a product developer, I have cultivated a unique strategic process that combines Jobs-to-be-Done, Lean Startup, and Switch Interviews. I adamantly believe that customers hire products for far more than their functional attributes. I love helping build software that delivers on the hidden, and just as crucial, social and emotional jobs for our clients’ customers.”

ZEESHAN HAIDER

Director of Quality Assurance

“Quality Assurance should never be an afterthought. It must be an integral part of the development lifecycle from the get go. From initial discovery where I identify potential problems and roadblocks before they even come up, to really “breaking” the app in development because that is the only practical approach to finding those pesky “demons” we all know as bugs, I help make sure we do it right the first time so we don’t have to do it over.”

CARISSA SINCLAIR

Director of UX & Visual Design

“I am a translator. My broad knowledge of various phone OS’s, screen sizes, accessibility options, and nuanced, platform-specific user expectations allow me to make the most seamless experience for users. I translate gherkin into clear wireframes, then transform those into high-fidelity comps with detailed notes for development. Then I get to watch it come to life on the device, knowing the message was received.”

JOSH BRAUN

Director of Engineering

“As director of engineering and tech lead, I find my passion centers on making work actionable for my team. This starts right from the get go during discovery where we try and determine the job to be done. But it carries through during design (what attributes do I need to communicate as essential to the team in order for the software to meet its goals) and implementation (how can I support the team to realize their vision, how does the vision need to adapt to the richer understanding of the domain the team obtains during implementation).”

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For over a decade, we’ve envisioned disruptive strategies, designed captivating UX, developed innovative code, and delivered powerful iOS, Android, Xamarin, and React Native apps that solve our clients’ complex business problems.