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Copyright trolls, the NSA, and a Failing Zynga

Copyright troll smackdown, part II Hated “copyright troll” firm Prenda Law got its just comeuppance this week, when the 9th Circuit tore it a proverbial new one while hearing oral arguments against the ruinous sanctions imposed two years ago by Judge Otis Wright. Continuing their masochistic tour of US courts, Prenda’s principals unsuccessfully argued that …

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The war rages on, and “free” is just another word for something more to pay

He which hath no stomach to this fight, let him depart; his passport shall be made.  The iOS/Android feud has always been intense. Coke v. Pepsi intense. Dodgers v. Giants intense. The most polite of your friends will let a disparaging comment fly if you switch from one platform to the other (as I recently …

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The Fall of TV, Apple Pay, 6% Whales, and Facebook’s (latest) Fail

“More revolution will come from smartphones than from any previous computing product in history. It’s because of this that we will see a future with one billion more people online, a future only made possible because of mobile.” –@BenBajarin TV: The King has Fallen Last week we talked about the incredible growth mobile internet has …

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What Your Brand Can Learn from Free-to-Play Games

Wildly successful and designed to appear light and carefree, free-to-play (FTP) games are based on decades of research on why we consume and what compels us to purchase. These games may appear to be a highly successful island unto themselves providing limited insights for non-game brands. But if we take a closer look we can …

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Dependent on Digital Whales – stratechery by Ben Thompson

Dependent on Digital Whales – stratechery by Ben Thompson Ben Thompson looks at Facebook and their announcement from the F8 conference held recently. Facebook is getting very good at targeting ads for apps and finding the right people to make them profitable for developers. The downside is that this is overwhelmingly working for free-to-play games, …

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How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge

How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge Good overview on what saddens many of us about the current state of iOS games. What once was so promising and so brimming with new ideas and originality has now become a sea of clones and re-hashes. Absolute best quote, and a …

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iOS game developer to offer IAP permanent unlock option | iMore

iOS game developer to offer IAP permanent unlock option | iMore A new take on In-App Purchase in a freemium game: this game lets you purchase unlimited money. No more nickel and dime-ing customers who enjoy your game. In addition, any other things you buy before buying the unlimited pack reduce the price by that …

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