games
Playing the Game
During our BiTE team call last week we got all nostalgic for the days of real game shows. Joe went down the YouTube rabbit hole and spent his weekend watching old episodes; we mused on where those big winners are now. We talked about how much better they were Back When — not the new, …
Mobile Apps that (Continue to) Surprise and Delight
With stellar design, advanced functionality, unprecedented success, surprising innovation, unsurpassed longevity or a combination of all, these are the apps that continue stand out in the sea of 1.5 million (and counting). Monument Valley Released by UsTwo in 2014, this surreal, interactive game turns perspective on its head in a visually exquisite programming achievement. It’s …
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Gamification and Your Mobile App Development
How to perfect gamification in your app. Gamification is one of the most popular buzzwords when discussing mobile app strategy. So what does it mean? Gamification is the application of game mechanics to non-game contexts, encouraging action and rewarding accomplishments. Over the past few years, more and more product owners have come to me asking …
What Your Brand Can Learn from Free-to-Play Games
Wildly successful and designed to appear light and carefree, free-to-play (FTP) games are based on decades of research on why we consume and what compels us to purchase. These games may appear to be a highly successful island unto themselves providing limited insights for non-game brands. But if we take a closer look we can …
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Dependent on Digital Whales – stratechery by Ben Thompson
Dependent on Digital Whales – stratechery by Ben Thompson Ben Thompson looks at Facebook and their announcement from the F8 conference held recently. Facebook is getting very good at targeting ads for apps and finding the right people to make them profitable for developers. The downside is that this is overwhelmingly working for free-to-play games, …
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How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge
How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge Good overview on what saddens many of us about the current state of iOS games. What once was so promising and so brimming with new ideas and originality has now become a sea of clones and re-hashes. Absolute best quote, and a …
Player-acquisition costs rise on mobile even as revenues-per-gamer holds steady
Player-acquisition costs rise on mobile even as revenues-per-gamer holds steady The cost for a new install (CPI) hit $4.36 last month. That’s up more than 288% from January 2012 when CPI was only $1.30. But the average revenue per user (ARPU) is only $1.08 (up 38%) in the same timeframe. ARPU was $.78 in January 2012. This …
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iOS game developer to offer IAP permanent unlock option | iMore
iOS game developer to offer IAP permanent unlock option | iMore A new take on In-App Purchase in a freemium game: this game lets you purchase unlimited money. No more nickel and dime-ing customers who enjoy your game. In addition, any other things you buy before buying the unlimited pack reduce the price by that …
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