games

Playing the Game 

During our BiTE team call last week we got all nostalgic for the days of real game shows. Joe went down the YouTube rabbit hole and spent his weekend watching old episodes; we mused on where those big winners are now. We talked about how much better they were Back When — not the new, …

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Mobile Apps that (Continue to) Surprise and Delight

With stellar design, advanced functionality, unprecedented success, surprising innovation, unsurpassed longevity or a combination of all, these are the apps that continue stand out in the sea of 1.5 million (and counting). Monument Valley Released by UsTwo in 2014, this surreal, interactive game turns perspective on its head in a visually exquisite programming achievement. It’s …

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How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge

How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution | Edge Good overview on what saddens many of us about the current state of iOS games. What once was so promising and so brimming with new ideas and originality has now become a sea of clones and re-hashes. Absolute best quote, and a …

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Player-acquisition costs rise on mobile even as revenues-per-gamer holds steady

Player-acquisition costs rise on mobile even as revenues-per-gamer holds steady The cost for a new install (CPI) hit $4.36 last month. That’s up more than 288% from January 2012 when CPI was only $1.30. But the average revenue per user (ARPU) is only $1.08  (up 38%) in the same timeframe. ARPU was $.78  in January 2012. This …

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